Tag - metaverse

 
 

METAVERSE

Japan Times
BUSINESS / Tech
May 20, 2023
Pokemon Go creator Niantic suffers metaverse woes
Questions about the future of the 'real-world metaverse” have been swirling around Niantic for years following a series of games that have underperformed.
Japan Times
COMMENTARY / World
Apr 11, 2023
Whatever happened to the metaverse?
Following a great deal of hype last year, companies now seem to be reining back their investments in the metaverse.
Japan Times
BUSINESS / Companies
Jan 31, 2023
Sony slashes PlayStation VR2 headset output after pre-orders disappoint
The company halved its forecast for shipments of the PSVR2, which is set for a Feb. 22 release, this quarter to about a million units.
Japan Times
JAPAN / Regional Voices: Hiroshima
Jan 30, 2023
Metaverse increasingly being used for education in Hiroshima
To cope with the increase of students being absent from school, the board of education of Hiroshima Prefecture has introduced metaverse-related activities as a learning option.
Japan Times
BUSINESS / Tech
Jan 8, 2023
Auto industry races into metaverse at CES
Headsets, augmented reality and 'virtual' car lots all on display in Las Vegas at one of the world's largest technology expos
Japan Times
JAPAN
Jan 2, 2023
Classes in the metaverse: Program aims to help children who refuse to attend school
Some municipalities have begun to recognize online learning as an alternative to going to school.
Japan Times
BUSINESS / Companies
Dec 7, 2022
Sony says it has technology for humanoid robots, needs to find usage
Honda and Hyundai have been developing humanoid robots for decades, while Tesla showed off its prototype in September.
Japan Times
BUSINESS / Tech / Longform
Dec 5, 2022
Armed with anime avatars, Japan bids to conquer the metaverse
The nation's penchant for online anonymity and well-established love of virtual idols could boost adoption, but early attempts offer cautionary tales.
Japan Times
BUSINESS / Companies
Nov 30, 2022
Sony to launch ¥49,500 wearables to animate users' movements in the metaverse
The new Mocopi system consists of six pucks worn around the user's wrists, ankles, head and hips, that will work with various metaverse apps on Android phones or Apple iPhones.
Japan Times
BUSINESS / Tech
Oct 18, 2022
Major Japan tech show returns in person, but focus is on the metaverse
The hype generated by the metaverse has prompted the trade show to set up a section called Metaverse Expo to feature a number of firms promoting the trend.
Japan Times
BUSINESS / Tech
Oct 11, 2022
Inside Mark Zuckerberg’s metaverse struggles
Meta's push to develop virtual and augmented reality technology has had a bumpy year.
Japan Times
BUSINESS / Companies
Sep 7, 2022
Daiwa Securities creates virtual moon-landing for staffers
While it's partly a way to learn about the so-called metaverse, the company's main goal is to encourage workers to bond more.
Japan Times
BUSINESS / Companies
May 19, 2022
Nomura explores the metaverse in digital push to boost profit
The Tokyo-based firm is considering using its investment banking knowledge to help companies in the virtual space raise money and advise on how to navigate regulations.
Japan Times
BUSINESS / Companies
May 18, 2022
Sony readies for metaverse revolution with cross-platform push
Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, indicating that the group is metaverse-ready.
Japan Times
BUSINESS
Feb 24, 2022
Meta's Mark Zuckerberg unveils AI projects aimed at building metaverse future
Zuckerberg is betting that the metaverse, a futuristic idea of virtual environments where users can work, socialize and play, will be the successor to the mobile internet.
Japan Times
BUSINESS
Feb 3, 2022
Nintendo Switch tops lifetime sales of Wii console
Nintendo sold 11.8 million home-portable Switch units and 3.2 million of the handheld-only Switch Lite in the first nine months of the financial year.
Japan Times
BUSINESS / ANALYSIS
Jan 26, 2022
Microsoft’s Activision purchase could leave Japanese video game-makers out in the cold
Japanese gaming firms, which are generally less agile and outward-looking than their U.S. peers, may struggle as companies invest in the metaverse.
Japan Times
LIFE / Digital
Jan 13, 2022
Can the 'uncanny valley' help us in a future 'metaverse'?
The phenomenon of creepiness that comes with certain humanoid creations could work to defend us against the negative possibilities of a virtual world, scientists say.

Longform

Rows of irises resemble a rice field at the Peter Walker-designed Toyota Municipal Museum of Art.
The 'outsiders' creating some of Japan's greenest spaces