Tag - video-games

 
 

VIDEO GAMES

BUSINESS / Companies
Dec 29, 2019
Nintendo's Tokyo store isn't large enough for its fan base
Just before Christmas, a trip to Nintendo Co.'s flagship store in Tokyo would have required an hour's wait just to get in and buy a plush Mario toy or a set of chopsticks bearing Luigi's face.
Japan Times
CULTURE / 2019 in Review
Dec 27, 2019
In video games, 2019 was the year of Death Stranding
The year saw an array of original titles hit the shelves, alongside a selection of reboots of existing francihses
EDITORIALS
Dec 1, 2019
Address gaming addiction among the nation's youth
Gaming disorder poses a threat to the nation's internet-obsessed youth.
Japan Times
JAPAN
Nov 27, 2019
12% of young Japanese play video games for six hours or more on days off
Twelve percent of Japanese people age 10 to 29 play smartphone and video games for six hours or more on their days off school or work, a survey showed Wednesday.
Japan Times
BUSINESS
Nov 22, 2019
Reborn Shibuya Parco hopes to regain iconic status amid tough times for brick-and-mortar stores
After a three-year renewal project, Shibuya Parco, an iconic shopping complex in the bustling central Tokyo district, is back in the game.
Japan Times
BUSINESS / Companies
Oct 29, 2019
Mario Kart Tour a much-needed smartphone hit for Nintendo
Nintendo Co. can finally claim a megahit smartphone game with its new Mario Kart Tour, which has been downloaded 123.9 million times in its first month and comfortably eclipsed the company's previous mobile game debuts, according to data from app research firm Sensor Tower.
Japan Times
LIFE / Digital / ON: GAMES
Oct 6, 2019
Why mess with the originals?
Games so good that high-def re-releases are worth the wait.
Japan Times
WORLD / Politics
Aug 6, 2019
After mass killings, Trump hits racism, white supremacy and mental illness, but faces pressure for gun control
President Donald Trump on Monday proposed tighter monitoring of the internet, mental health reform and wider use of the death penalty in response to mass shootings over the weekend that killed 31 people in Texas and Ohio.
Japan Times
WORLD
Jul 29, 2019
U.S. teen wins $3 million at Fortnite World Cup esports tournament
American teenager Kyle Giersdorf won $3 million on Sunday after taking the top prize in an esports tournament in New York for the popular online video game Fortnite.
Japan Times
BUSINESS
Jun 17, 2019
South Korean studio behind cult game Mir engaged in all-out assault on copycats in China
In The Legend of Mir, warriors and sorcerers battle creatures from an ancient universe. Now, WeMade Co.'s longtime video game hit is at the center of a string of legal battles that could serve as a rallying cry for foreign companies harboring grievances against Chinese rivals.
Japan Times
LIFE / Digital
Jun 16, 2019
Keita Takahashi: The world is alive with the fun of Wattam
Designer of the cult game Katamari Damacy talks about his new game, Wattum, and how a goat changed his life.
Japan Times
BUSINESS / Tech
Jun 12, 2019
Microsoft XCloud game service to offer free streaming to phones
Microsoft Corp. said a new service that will let users play video games from their Xbox consoles on their smartphones will be offered for free.
Japan Times
BUSINESS / Tech
May 24, 2019
Mario Kart Tour could be the monster mobile hit that Japan gaming giant Nintendo needs
More than four years after a much-ballyhooed entry into mobile gaming, industry giant Nintendo Co. remains bereft of a monster smartphone hit. But the wait may finally be over.

Longform

Eme-Ima Kitchen is one of over 10,000 kodomo shokudō in Japan. A term first used in 2012 to describe makeshift eateries offering free or cheap meals to disadvantaged kids, it now refers to a diverse range of individuals, groups and organizations working to provide not only food but a sense of belonging to both children and adults.
Japan’s ‘children’s cafeterias’ are booming — but is that a good thing?