Tag - video-games

 
 

VIDEO GAMES

Japan Times
BUSINESS
Sep 30, 2016
Nintendo to reboot classic Famicom game console
Hoping to turn golden oldies into silver, Nintendo Co. is to relaunch its hit Famicom gaming console, 33 years after the device first gripped the nation.
Japan Times
BUSINESS / Tech
Sep 15, 2016
At Tokyo Game Show, virtual technology is the highest scorer
The Tokyo Game Show kicked off Thursday, with virtual reality products grabbing the lion's share of attention at one of the central fixtures in the global gaming calendar.
Japan Times
LIFE / Digital
Sep 15, 2016
From the latest titles to VR and cosplay, the Tokyo Game Show has been in Japan's corner for 20 years
Twenty years ago, two new video game trade shows launched in Tokyo with the hopes of capturing the attention — and yen — of gamers in Japan. The first Tokyo Game Show (TGS) took place from Aug. 22 to 24, 1996, and was followed that November by E3 Tokyo, a Japanese offshoot of the U.S.-based Electronic...
Japan Times
BUSINESS / Tech
Sep 8, 2016
New PlayStation 4 models change life cycle of gaming consoles
Sony Corp. has released two new versions of its PlayStation 4: the PlayStation 4 Pro and a slimmer, more efficient version of the PlayStation 4.
Japan Times
BUSINESS / Tech / FOCUS
Aug 10, 2016
Games industry unlikely to try to clone 'Pokemon Go'
Top video game companies, caught off-guard by the runaway success of "Pokemon Go," are wrestling with how to play catch-up after the augmented reality app became a worldwide phenomenon.
EDITORIALS
Jul 25, 2016
Searching for Pikachu
What may be most significant about the 'Pokemon Go' phenomenon is what it portends for the future of online gaming.
Japan Times
BUSINESS / Tech / FOCUS
Jul 20, 2016
Console makers banking on virtual reality
Gaming console maker Sony Corp. is betting big on virtual reality, with a new headset and a slew of games set for release later this year, while rival Microsoft Corp. is also developing its own hardware to make use of the immersive technology.
Japan Times
LIFE / Digital
Jul 6, 2016
Video games may become China's best cultural export
When Chinese internet giant Tencent acquired the Finnish video game developer Supercell last month for $8.6 billion, it became the world's dominant publisher and distributor in the $100 billion gaming market. It was a blockbuster deal: No other Chinese entertainment company in any field — television,...
Japan Times
BUSINESS / Companies
Jun 29, 2016
Sony raises sales, margin targets for games ahead of virtual reality launch
Sony Corp. expects the profitability of its games division to rise this fiscal year as the company prepares to launch a virtual reality headset to complement the PlayStation and streaming services.
Japan Times
BUSINESS / Companies
Apr 28, 2016
Nintendo disappoints without mobile Mario game and no new console
Nintendo Co. is easing into its newfound role as a mobile game publisher, but not fast enough for investors expecting a Mario-scale hit.
BUSINESS / Companies
Apr 27, 2016
Nintendo's net profit drops 61% in FY 2015 as stronger yen bites
Nintendo Co. said Wednesday its group net profit fell 60.6 percent in the 2015 business year ended last month to ¥16.51 billion ($139.5 million), bruised by the yen's appreciation against major currencies and languid portable game sales.
Japan Times
BUSINESS / Tech
Mar 31, 2016
Japan's professional video game sector advances to next level
The Japan eSports Association, which promotes the competitive playing of video games, is nudging the sector toward professional status.
Japan Times
BUSINESS / Companies
Mar 18, 2016
Nintendo finds a hit with its new social app, Miitomo
Nintendo Co.'s foray into smartphones is off to a good start.
Japan Times
BUSINESS
Mar 14, 2016
Smartphone gamers blow small fortune on their obsession
Just before the New Year holiday in Japan, ads for a smartphone game called Granblue Fantasy began appearing on television and in magazines.
Japan Times
BUSINESS / Companies
Feb 26, 2016
Nintendo halves 2015 net profit forecast on yen rise, weak sales
Nintendo Co. said Friday it has more than halved its forecast for group net profit for the year through March due to the yen's appreciation and sluggish sales of software for the handheld Nintendo 3DS game console.
Japan Times
JAPAN / Media / Japan Pulse
Nov 25, 2015
‘Japan Sumo Cup’ is possibly the most Japanese thing ever
In this rhythm game, players choose a real sumo player, ride an actual race horse and compete against characters from 'Street Fighter.'
Japan Times
BUSINESS / Tech
Oct 29, 2015
Nintendo delays launch of smartphone video games; shares plunge
Nintendo Co. on Thursday pushed back the much-anticipated launch of its video game service for smartphones by a few months to March 2016, disappointing gaming fans as well as investors, who drove its shares down by more than 10 percent.
Japan Times
CULTURE / CULTURE SMASH
Oct 17, 2015
Localization: Has Japan lost the plot?
Japan once ruled and defined the global gaming industry. In the arcade age, Japanese developers gave us "Pac-Man," "Space Invaders" and "Donkey Kong." In the era of physical consoles: "Metal Gear Solid," "Snatcher," "Final Fantasy" and "Silent Hill." Japan's creative use of technology, physical design...
Japan Times
LIFE / Digital
Sep 16, 2015
Play it again: One fan's quest to save old video games
We now recognize the late Yasujiro Ozu as one of Japan's finest film directors, but his early works are lost to history, victims of a time when cinema was seen as disposable entertainment and not an art form worth saving. Joseph Redon doesn't want the same thing to happen to video games.
Japan Times
BUSINESS / Japan Pulse
Jul 16, 2015
Pokemon ages ungracefully with middle-aged 'Ojisan Monsters'
'Ojimon' is a new mobile game where players can catch middle-aged pocket monsters and make them do their bidding.

Longform

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