The first time I attended AnimeJapan, the industry's annual spring showcase in Odaiba, Tokyo, it was called the Tokyo International Anime Fair. Members of the public couldn't enter during the first two days, amateur cosplay (costume play) was prohibited, and while there were some presentations, most of the offerings were brochures, catalogs and swag bags. It was primarily a trade show and almost everything was printed in Japanese.

Not so at last month's AnimeJapan 2016, where five stages kept the main halls booming with live music, variety shows, voice-acting demonstrations, panels and seminars. One stage hosted an anime career counseling center. Another presented a nearly nonstop lineup of mascots and singalongs for parents and kids under 12.

An expanded Cosplayer's World section replete with dressing rooms, stage sets and an outdoor platform encouraged fans to pose and preen, then eat anime-inspired cuisine at an adjacent food court. Most of the signs and exhibitions had English translations, and often Chinese and Korean. The business area was in a separate hall entirely — soberly lit, filled with information booths and roundtables, comparatively hushed.