In the expansive, often overwrought universe of international design fairs, Designtide Tokyo returned after a 12-year hiatus with a lineup that redefined what a design fair can be.

Eschewing the sprawling commercialism of megavenues, from Nov. 27 to Dec. 1, Designtide Tokyo embraced the intimacy of the moderately sized Nihonbashi Mitsui Hall. With just over 30 exhibitors — spanning artists and designers from Japan, Korea, Sweden, Taiwan and the U.K. — the fair felt less like a market and more like a meticulously curated ecosystem. This boutique format encouraged slower, more deliberate engagement and created room to breathe within the overengineered world of design showcases.

But Designtide Tokyo’s distinction lay less in its scale and more in its philosophy. Objects stood alongside audiovisual creations and technology-infused artistry, dissolving rigid boundaries between form and function, object and sound, physical and ephemeral. Few design fairs dare to frame design as an act of sensory dialogue as this one did.

Visitors first encountered the fair's ethos in its spatial design, led by Rui Itasaka, whose “Blinking Focus” concept fragmented the venue’s layout. Suspended volumes of fluffy, white fabric acted as subtle partitions, blurring the lines between one exhibit and the next. Unlike the countless contemporary exhibits designed to shock or dazzle, this approach gently coaxed attention rather than demanding it.

Ambient sound design, an integral part of the fair, rejected the saccharine Muzak of convention centers in favor of subtle disruptions: the organic scrape of stones and the muted clatter of shifting objects. These interruptions prompted visitors to pause, to look — and to listen — again transforming the act of seeing into a deliberate choice.

Teenage Engineering embodied Designtide Tokyo's mission of celebrating aesthetics as an expansive practice bridging art, tech and interaction.
Teenage Engineering embodied Designtide Tokyo's mission of celebrating aesthetics as an expansive practice bridging art, tech and interaction. | ERIK AUGUSTIN PALM

Among the exhibitors, one name stole the show: Teenage Engineering, the Swedish music hardware company known for its design-forward synthesizers that blur the boundary between playful and profound. If Designtide Tokyo’s ambition was to celebrate aesthetics as an expansive practice bridging art, tech and interaction, Teenage Engineering perfectly embodied that mission.

“I strongly believe the first gut feeling you have is pretty good,” founder Jesper Kouthfood said during a panel discussion alongside sound artist and experience designer Yuri Suzuki. “You should follow that.”

The company’s groundbreaking OP-1 synthesizer, released in 2011 and inspired in part by Kouthoofd’s fascination with Japanese design, embodies this philosophy. Directly influenced by Casio’s VL-Tone synthesizer from 1981, the OP-1 further highlights the Swedish company’s connection to Japanese music hardware design. This iconic device, with its blend of functionality and quirky charm, became a cornerstone of Teenage Engineering’s design language — products as much tools for creation as objects of fascination.

Or as Kouthoofd put it: “Design should be fun, not just objects to look at.”

“Their work represents a seamless fusion of technology, music and design, making them an ideal fit for the event's ethos of interdisciplinary creativity,” says Designtide co-founder Yuta Takeda. “The act of creating new instruments may not be a direct demand of society, but their ability to continuously produce captivating products offers a profound perspective on the interplay between design and experiential engagement.”

Jesper Kouthoofd (right) of Teenage Engineering speaks during the latest Designtide Tokyo event.
Jesper Kouthoofd (right) of Teenage Engineering speaks during the latest Designtide Tokyo event. | ERIK AUGUSTIN PALM

Teenage Engineering’s influence extended beyond its booth. The company’s devices were central to the musical performances that punctuated the event. Artists such as Steeezo, Lullatone, MMZK and Omega f2;k transformed the hall with pulsating, improvised soundscapes, reinforcing Designtide Tokyo’s core thesis: Design isn’t static — it moves, hums, responds.

Beyond the music, the visual dimension remained strong. Several other exhibitors incorporated technology in subtle yet inspiring ways, from kinetic light sculptures to installations that invited tactile and auditory interaction.

The compact scale of Designtide Tokyo was one of its strengths. Designers were frequently present alongside their works, eager to share not just the finished object but the story behind it. For many young designers — particularly those facing economic barriers in Japan — this fair served as an invaluable platform to connect with corporate sponsors and collaborators.

“Young designers in Japan face increasing financial challenges,” Takeda says of the event’s driving force. “Few have opportunities to produce work without an outlet for a physical public presentation.”

At the same time, Takeda noted, Japanese corporations are holding record-high cash reserves yet struggle to innovate. By bridging these spheres, the fair became a nexus for creativity and commerce.

In many ways, the 12-year gap since Designtide Tokyo’s last edition only amplified its significance. The design world of 2024 is vastly different from that of 2012: Generative AI is reshaping creativity, and everyday objects like smartphones and wearable tech have redefined what ”design” means. Yet, in this evolving landscape, Designtide Tokyo succeeded not by chasing trends but by grounding itself in timeless questions: What is the purpose of design? How can it move us — not just aesthetically, but emotionally, intellectually and creatively?