The other day we brought up the nazo toki (puzzle solving) trend that appears to be building even further with the appearance of Nazo Tomo Cafe in Daikanyama, Shibuya-ku’s Theatre Cybird. Though I’ve played “Professor Layton” and used to get a kick out of logic exercises as a kid, I can’t say I am “good” at puzzle solving, so it took some guts for me to walk into the quirky pop-up cafe.
I thought I would warm up with a “cup dessert,” a perilously sweet parfait-like affair with heart-shaped cake, generous amounts of whipped cream, marshmallows, cornflakes, etc., but my true warm-up was the puzzle that came with it.
The event is put on in collaboration with a romance sim mobile game for girls by Cybird (under the same company group that runs the theatre space) called “Ikemen Oukyū Mayonaka no Shinderera” (something like “Hottie Royal Palace: Midnight Cinderella” in English). In the cafe puzzle, you’re a princess 30 minutes before a ball and you’ve received a letter announcing a crime will occur. However, the message is in code, so you need to get hints from the game’s handsome young men to discover what the criminal is after.
Now is perhaps a good time to note that you can’t expect to do any of this without good working knowledge of Japanese. The code itself is written in katakana, but you need to be able to read and understand the instructions, too. And don’t waste precious puzzling time looking for furigana. Of course, even though my Japanese was cutting it, the other parts of my mind were embarrassingly dull. Luckily the staff are friendly and will give you further hints until you feel almost as if you solved it yourself — definitely the reason for the 100 percent pass rate compared to the actual missions, of which when I went most did not reach 20 percent.
After picking up my prize coaster, I decided to pass on the rest of the side mission in order to get down to the real business at hand. I wanted to get inside one of those “mission cubes”!
The main draw of Nazo Tomo Cafe is not the cafe at all, but the puzzles awaiting inside each of the six mission cubes. Participation costs ¥1,000. Having never played a Real Escape Game or solved any similar real-life puzzles, I wasn’t entirely sure what to expect, but more in the mood for science fiction than murder or romance, I picked mission six, “Taimu Mashin 765~Mirai wo Sukue~” (“Time Machine 765: Save the future!”).
[Mild spoilers ahead]
Led up some stairs to a short hallway-like room, I was told not to touch anything until after the countdown started. All the puzzles are designed to be solved within 765 seconds (a number too close to na-mu-ko in Japanese, i.e. producer Namco, to be a coincidence), but I knew at first glance it would be impossible for me alone. After a short video explaining (in Japanese with Japanese captions) how the world would end as the culmination of a series of unfortunate events beginning with some guy stubbing his toe, I was faced with a seven-step brain teaser with no hints in sight. How would I push the button to save the planet from certain doom? One of the steps involved playing the Japanese word game “Shiritori,” an example of how cultural fluency can matter as much as the linguistic kind.
[End mild spoilers]
Of course, once I had failed magnificently I thought of various ways I could have tried to proceed in a swifter, more orderly fashion, but so it goes. If nothing else, know that this is not a pencil-pushing game; you’ll be pacing your cube, manipulating objects and hopefully talking things through with your friends along the way.
That’s why it’s called “Puzzle Friend Cafe.” Even just two heads are better than one, so don’t be like me showing up alone. The staff will welcome you gladly (one of them confessed player numbers had decreased a bit since they opened on July 31), but you’ll have more fun, and more of a chance for success, with a pal or five (it seems up to six can play together). I paid once and received a free ticket to try another day, so maybe I’ll see if I can round up a posse for sometime next month; although the cafe closes briefly starting Aug. 25, round two runs Sept. 6-23.
IN FIVE EASY PIECES WITH TAKE 5