Viz's 30 years pack a punch in the U.S.

| May 14, 2016

Viz's 30 years pack a punch in the U.S.

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This summer, Viz Media, LLC, North America’s first-ever distributor of Japanese popular culture, turns 30. Founded in 1986 by the intrepid Seiji Horibuchi, who has since moved on to other projects, the company is now housed in the so-called Twitter building in downtown San ...

Anime biz sings the praises of shows

| Apr 16, 2016

Anime biz sings the praises of shows

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The first time I attended AnimeJapan, the industry’s annual spring showcase in Odaiba, Tokyo, it was called the Tokyo International Anime Fair. Members of the public couldn’t enter during the first two days, amateur cosplay (costume play) was prohibited, and while there were some ...

From Cool Britannia to True Britannia

| Mar 19, 2016

From Cool Britannia to True Britannia

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In Japan, Western culture usually means American products: hot dogs, hamburgers, Starbucks and Krispy Kreme donuts, and recent boutique outlets like Blue Bottle Coffee and the Dominique Ansel bakery — not to mention the nearly 50,000 United States military personnel still stationed across the ...

CG gains a 'real' foothold in anime

| Feb 20, 2016

CG gains a 'real' foothold in anime

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Japanese audiences have long responded tepidly to the use of extensive computer graphics (CG) in anime. Even as CG has become the global standard for animation studios, anime fans prefer their homegrown artists to stick to labor-intensive 2-D illustration techniques and cel animation — ...

Get the goods on manga and anime

| Nov 14, 2015

Get the goods on manga and anime

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Back in the Stone Age of streaming media, the most notorious and popular of pirate anime websites suddenly went legit. In January 2009, after securing distribution agreements with Japanese studios, and a licensing deal with TV Tokyo that included episodes of the global hit ...

Localization: Has Japan lost the plot?

| Oct 17, 2015

Localization: Has Japan lost the plot?

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Japan once ruled and defined the global gaming industry. In the arcade age, Japanese developers gave us “Pac-Man,” “Space Invaders” and “Donkey Kong.” In the era of physical consoles: “Metal Gear Solid,” “Snatcher,” “Final Fantasy” and “Silent Hill.” Japan’s creative use of technology, physical ...

AKB48 turns to an American studio

| Aug 15, 2015

AKB48 turns to an American studio

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AKB48’s  commercial success in Japan is often derided as a sign of the culture’s patriarchal infantilization of women, and the girl group’s inability to appeal to Western audiences a sign of Japan’s increasingly isolated ideas about femininity, sexuality and pop music. Put simply: outside ...

Project Anime asks the right questions

| Jul 18, 2015

Project Anime asks the right questions

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More than 90,000 attended the 24th annual Anime Expo (AX), North America’s largest Japanese pop culture convention, held at the Los Angeles Convention Center from July 2 to 5. The four-day event featured a concert by idol group Momoiro Clover Z, who were joined ...

Can #socialmedia boost music sales in Japan?

| Jun 20, 2015

Can #socialmedia boost music sales in Japan?

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Last week, Line Corp.’s, the operators of Japan’s most popular messaging app, launched an in-app music streaming service called Line Music. Japan is the second-largest music market in the world after the United States, but its consumers have so far been global outliers, clinging ...