Shedding light on Doom 3

| Aug 26, 2004

Shedding light on Doom 3

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There's a slight glitch in the instantaneous transport system that Union Aerospace Corp. (UAC) is developing in its Mars labs -- it opens the portals of Hell. One moment the station is clean and pristine, though a little bit cramped. The next, it's decrepit and ...

Managing to make droids dull

| Aug 12, 2004

Managing to make droids dull

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"Front Mission 4" for PlayStation 2 is a turn-based combat-strategy game in which players pilot robots. All of these elements, except maybe the giant robots, are central to understanding the latest offering from Square Enix. "Front Mission 4" follows two seemingly unconnected story lines. In ...

Old-school fun and honor

| Jul 29, 2004

Old-school fun and honor

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OK, I'll admit it again, I am a sucker for well-made old-style games. The "Metal Slug" series is not especially old, but I love the way it has refused to adapt to the brave new world of 3-D gaming. "Metal Slug 3," a new game ...

A hero's work is never done

| Jul 15, 2004

A hero's work is never done

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In "Spider-Man 2" the movie, Peter Parker is constantly late for work, science class and get-togethers. In "Spider-Man 2" the game, we find out why. He is stopping carjackings, saving a construction worker from falling off buildings, helping the police win shootouts and breaking up ...

Into you like a diesel truck

| Jun 30, 2004

Into you like a diesel truck

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Richard B. Riddick, a savage killer with see-in-the-dark eyes and ice water running through his veins, wants out of the futuristic penitentiary known as Butcher Bay -- the setting of "The Chronicles of Riddick: Escape from Butcher Bay," a new offering for the Xbox ...

Puzzle-solving grudge match

| Jun 17, 2004

Puzzle-solving grudge match

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Feeling rather bored with life, Donkey Kong, Nintendo's 900-pound gorilla, breaks into a toy factory and steals a shipment of mechanical Mario dolls. To return the dolls, players must help Mario chase the big ape through 40 single-screen levels of chutes and ladders. In ...

Sims creator: always unique

| Jun 3, 2004

Sims creator: always unique

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Will Wright, the creator of "The Sims," may be most accurately described as a cross between Stephen Hawking and Willy Wonka. He has a quirky and ironic sense of humor and a large and loyal following in the gaming world. And he is an authentic ...

Bigger isn't always better

| May 20, 2004

Bigger isn't always better

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When I visited the Pokemon Center near Tokyo Station recently, the line into the store wrapped all the way around the block. There was a one-hour wait to get in. When I asked if the store was always this packed, a clerk said, "It's ...

Drive-in kitsch delivers big

| Apr 22, 2004

Drive-in kitsch delivers big

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What do American's know about monsters and monster movies? Before Godzilla, Gamera, or King Ghidorah, there was a giant ape named King Kong who swatted planes down from the Empire State Building. Yes, those last few American-made Godzilla movies may have lacked finesse, but ...