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Jason Schreier
For Jason Schreier's latest contributions to The Japan Times, see below:
Bungie, the Sony-owned game studio behind Destiny 2, has cut an undisclosed number of staffers amid restructuring of Sony's video game operations.
BUSINESS / Companies
Oct 31, 2023
Sony’s Bungie game unit cuts staff following delayed titles
Sony, which purchased Bungie in early 2022 for $3.6 billion, has been cutting staff across its PlayStation division this year, in part due to delays.
Japan Times
BUSINESS
Feb 19, 2022
Horizon Forbidden West looms large in Sony’s PlayStation strategy
The new Horizon game is the first big PlayStation launch of 2022 and reflects Sony's strategy of releasing blockbuster exclusives that can only be played on its consoles.
Japan Times
BUSINESS / Tech
Dec 4, 2021
PlayStation plans new service to take on Xbox Game Pass
The service, code-named Spartacus, will allow PlayStation owners to pay a monthly fee for access to a catalog of modern and classic games.
Japan Times
BUSINESS / Tech / FOCUS
Oct 16, 2021
COVID-19 is forcing video game companies to rethink remote work
Big game companies are spread out across the globe, from Canada to Japan to France, which has forced many developers to relocate each time they are laid off or their contracts expire.
Japan Times
BUSINESS / Companies
Jun 16, 2021
Nintendo says next Zelda game to be released in 2022
However, the firm did not mention the rumored upgraded version of the Switch, which is expected to be released later this year.
Japan Times
BUSINESS / Tech
Apr 10, 2021
Sony’s obsession with blockbusters is stirring unrest within the PlayStation empire
The firm owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers.
Japan Times
BUSINESS
Jan 16, 2021
Glitches, long hours and delays: Inside Cyberpunk 2077's disastrous rollout
Interviews with current and former CD Projekt staff depict a development process marred by unchecked ambition, poor planning and technical shortcomings.
Japan Times
BUSINESS
Oct 2, 2020
In world of video game development, chronic overtime is endemic
Polish game developer CD Projekt Red this week asked all of its employees to work six-day weeks in the lead-up to the November release of Cyberpunk 2077.
Japan Times
BUSINESS / FOCUS
Sep 22, 2020
Microsoft’s Bethesda acquisition paves way for Netflix of gaming
The software giant aims to use the draw of popular Bethesda titles such as The Elder Scrolls and Fallout to attract subscribers to its Xbox Game Pass service.

Longform

Later this month, author Shogo Imamura will open Honmaru, a bookstore that allows other businesses to rent its shelves. It's part of a wave of ideas Japanese booksellers are trying to compete with online spaces.
The story isn't over for Japan's bookstores