Apr 27, 2016

Nintendo's net profit drops 61% in FY 2015 as stronger yen bites

Nintendo Co. said Wednesday its group net profit fell 60.6 percent in the 2015 business year ended last month to ¥16.51 billion ($139.5 million), bruised by the yen’s appreciation against major currencies and languid portable game sales. With nearly three-quarters of the video game ...

Nintendo finds a hit with its new social app, Miitomo

Mar 18, 2016

Nintendo finds a hit with its new social app, Miitomo

Nintendo Co.’s foray into smartphones is off to a good start. Miitomo, a free messaging-based application, reached No. 1 among social-networking apps in Japan on Apple Inc.’s iOS devices on the day of its release, market researcher App Annie said Friday. Line, the country’s ...

PlayStation virtual reality gear to launch in October

Mar 16, 2016

PlayStation virtual reality gear to launch in October

Sony plans to make virtual reality — long the stuff of films set in the distant future — mainstream with the October release of PlayStation VR headgear priced at $399 (about ¥45,000). “Virtual reality represents a new frontier for gaming, one that will forever ...

Nov 26, 2015

PlayStation 4 console sales top 30 million

Sony PlayStation 4 video game consoles have sold at a furious pace, topping 30 million units worldwide, the manufacturer said. PS4 has seen the fastest and strongest adoption since the first generation of the video game console was introduced in late 1994, according to ...

Nintendo delays launch of smartphone video games; shares plunge

Oct 29, 2015

Nintendo delays launch of smartphone video games; shares plunge

Nintendo Co. on Thursday pushed back the much-anticipated launch of its video game service for smartphones by a few months to March 2016, disappointing gaming fans as well as investors, who drove its shares down by more than 10 percent. Under a strategy announced ...

Localization: Has Japan lost the plot?

| Oct 17, 2015

Localization: Has Japan lost the plot?

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Japan once ruled and defined the global gaming industry. In the arcade age, Japanese developers gave us “Pac-Man,” “Space Invaders” and “Donkey Kong.” In the era of physical consoles: “Metal Gear Solid,” “Snatcher,” “Final Fantasy” and “Silent Hill.” Japan’s creative use of technology, physical ...