Nintendo to release first iPhone Mario game on Dec. 15

Nov 16, 2016

Nintendo to release first iPhone Mario game on Dec. 15

Nintendo Co. will release “Super Mario Run” worldwide for Apple Inc.’s iPhone and iPad on Dec. 15 in U.S. time zones, a highly anticipated launch that has a high bar for success after this summer’s “Pokemon Go” phenomenon. The game, the first mobile edition ...

Nintendo to reboot classic Famicom game console

Sep 30, 2016

Nintendo to reboot classic Famicom game console

Hoping to turn golden oldies into silver, Nintendo Co. is to relaunch its hit Famicom gaming console, 33 years after the device first gripped the nation. The new version has a similar appearance but is significantly smaller than the original. Named Nintendo Classic Mini ...

Sony promises VR music video, other entertainment content

Sep 13, 2016

Sony promises VR music video, other entertainment content

Sony Corp.’s video game division is readying not just games but also music, movies and other kinds of entertainment for its Virtual Reality headgear, set to go on sale next month. Sony Interactive Entertainment Japan Asia President Atsushi Morita appeared at a Tokyo event ...

Games industry unlikely to try to clone 'Pokemon Go'

| Aug 10, 2016

Games industry unlikely to try to clone 'Pokemon Go'

Top video game companies, caught off-guard by the runaway success of “Pokemon Go,” are wrestling with how to play catch-up after the augmented reality app became a worldwide phenomenon. Nearly a dozen executives at companies from Sony Corp. to “Angry Birds” creator Rovio said ...

Jul 25, 2016

Searching for Pikachu

What may be most significant about the "Pokemon Go" phenomenon is what it portends for the future of online gaming.

Console makers banking on virtual reality

| Jul 20, 2016

Console makers banking on virtual reality

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Gaming console maker Sony Corp. is betting big on virtual reality, with a new headset and a slew of games set for release later this year, while rival Microsoft Corp. is also developing its own hardware to make use of the immersive technology. Shawn ...