Once-lovable prince goes medieval

| Nov 2, 2005

Once-lovable prince goes medieval

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Like any other entertainment medium, it isn’t hard to point out certain qualities that suggest whether a game was developed in Japan or abroad. Japanese games tend to be very character driven, boast a more artistic visual style and are often a part of ...

'NBA Street' ain't got game

| Sep 28, 2005

'NBA Street' ain't got game

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Take the official NBA license, a few dozen nerdy game designers, douse it with store-bought hip-hop flavor, and what do you get? “NBA Street Showdown.” For the past few years, the “Street” series has found success abroad with its fun take on street ball. ...

Three cheers for cheerleaders

| Sep 1, 2005

Three cheers for cheerleaders

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Male cheerleaders jump out of closets, burst into ramen shops and join the daily Japanese rat race — in a bid to save humanity. They cheer, they dance, they play the trombone and they’re the cover boys of the coolest Nintendo DS game yet. ...

The Force is strong with this one

| Aug 18, 2005

The Force is strong with this one

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Pairing Star Wars with the Lego toy brand is a bizarre concept to begin with, let alone making a video game based on this surprisingly fun (and lucrative) cocktail. Since the Danish toy maker’s release several years back of Star Wars-related items, collectors have ...

A one-way trip down psycho alley

| Jul 28, 2005

A one-way trip down psycho alley

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Feeling that virtual, killer instinct when playing violent games is a guilty pleasure of the PlayStation era. We kill zombies in “Biohazard,” Chinese warlords in “Dynasty Warriors” and police officers in “Grand Theft Auto.” For many of us, the aim-fire-reload mechanics of games have ...

Sega online adventure hits the PC

| Jul 7, 2005

Sega online adventure hits the PC

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Not to be confused with the original “Phantasy Star Online” that hit the stores back in 2000, Sega has added some new content to this PC version and a slick subtitle: “Blue Burst.” The game play hasn’t changed much since “PSO” debuted on the ...

Ancient China never looked so good

| Jun 16, 2005

Ancient China never looked so good

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Buyers of “Jade Empire” are greeted with laughable cover art and silly character names like “Furious Ming.” At first glance, the mythological theme appears to be a mockery of ancient Chinese culture. But beneath the regrettable packaging lies an honest and fun game that ...

Racer for PSP is a real drag

| Jun 2, 2005

Racer for PSP is a real drag

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The appeal of the “Shutoko Battle” series (known as “Tokyo Xtreme Racer” abroad) has always been the way it gives players a free pass to race through a digital representation of Tokyo. For car enthusiasts and armchair racers thirsting for the thrill of hitting ...

Puppies for the digital age

| May 19, 2005

Puppies for the digital age

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Let me introduce Funky. He’s a young, short-haired Chihuahua with a happy temperament and distaste for learning new tricks. With a job and family duties, it’s hard to give Funky the attention he deserves. But I’ve surprised myself. Even though I’m more of a ...

Techno racing on the edge

| May 5, 2005

Techno racing on the edge

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The original “Wipeout” racing game hit the PlayStation in the midst of a worldwide cultural movement — electronica. Beatboxes and keyboards were ringing in the new millennium as dance clubs saw renewed interest along with the club drugs that fueled the all-night raves. With ...