Localization: Has Japan lost the plot?

| Oct 17, 2015

Localization: Has Japan lost the plot?

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Japan once ruled and defined the global gaming industry. In the arcade age, Japanese developers gave us “Pac-Man,” “Space Invaders” and “Donkey Kong.” In the era of physical consoles: “Metal Gear Solid,” “Snatcher,” “Final Fantasy” and “Silent Hill.” Japan’s creative use of technology, physical ...

AKB48 turns to an American studio

| Aug 15, 2015

AKB48 turns to an American studio

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AKB48’s  commercial success in Japan is often derided as a sign of the culture’s patriarchal infantilization of women, and the girl group’s inability to appeal to Western audiences a sign of Japan’s increasingly isolated ideas about femininity, sexuality and pop music. Put simply: outside ...

Project Anime asks the right questions

| Jul 18, 2015

Project Anime asks the right questions

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More than 90,000 attended the 24th annual Anime Expo (AX), North America’s largest Japanese pop culture convention, held at the Los Angeles Convention Center from July 2 to 5. The four-day event featured a concert by idol group Momoiro Clover Z, who were joined ...

Can #socialmedia boost music sales in Japan?

| Jun 20, 2015

Can #socialmedia boost music sales in Japan?

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Last week, Line Corp.’s, the operators of Japan’s most popular messaging app, launched an in-app music streaming service called Line Music. Japan is the second-largest music market in the world after the United States, but its consumers have so far been global outliers, clinging ...