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	<title>The Japan Times &#187; Brian Ashcraft</title>
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	<link>http://www.japantimes.co.jp</link>
	<description>News on Japan, Business News, Opinion, Sports, Entertainment and More</description>
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		<item>
		<title>Gamers&#8217; dilemma at this year&#8217;s TGS: PS4 or Xbox One?</title>
		<link>http://www.japantimes.co.jp/life/2013/09/24/digital/gamers-dilemma-at-this-years-tgs-ps4-or-xbox-one/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamers-dilemma-at-this-years-tgs-ps4-or-xbox-one</link>
		<comments>http://www.japantimes.co.jp/life/2013/09/24/digital/gamers-dilemma-at-this-years-tgs-ps4-or-xbox-one/#comments</comments>
		<pubDate>Tue, 24 Sep 2013 14:00:34 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Tokyo Game Show 2013]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=459286</guid>
		<description><![CDATA[When each new generation of game hardware begins, gamers are presented with choices: Which console will they buy? Will they be satisfied with one company's machine or will they need to buy rival hardware too?]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/09/24/digital/gamers-dilemma-at-this-years-tgs-ps4-or-xbox-one/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>&#8216;Rain&#8217; reveals it gameplay while &#8216;Wind Waker&#8217; goes HD</title>
		<link>http://www.japantimes.co.jp/life/2013/09/23/digital/rain-reveals-it-gameplay-while-wind-waker-goes-hd/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rain-reveals-it-gameplay-while-wind-waker-goes-hd</link>
		<comments>http://www.japantimes.co.jp/life/2013/09/23/digital/rain-reveals-it-gameplay-while-wind-waker-goes-hd/#comments</comments>
		<pubDate>Mon, 23 Sep 2013 14:05:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Cyber Gadget]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sony Japan Studio]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=458108</guid>
		<description><![CDATA[We&#8217;re playing in the rain &#8220;Rain&#8221; is perhaps the most hauntingly beautiful game of 2013. Developed by Sony&#8217;s Japan Studio, it&#8217;s set in a darkened city and begins with a boy seeing the silhouette of an invisible girl in the rain. The boy follows the silhouette, turning into a shadowy form himself, and enters a [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/09/23/digital/rain-reveals-it-gameplay-while-wind-waker-goes-hd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony, Microsoft to square off at Tokyo Game Show</title>
		<link>http://www.japantimes.co.jp/life/2013/09/19/digital/sony-microsoft-to-square-off-at-tokyo-game-show/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sony-microsoft-to-square-off-at-tokyo-game-show</link>
		<comments>http://www.japantimes.co.jp/life/2013/09/19/digital/sony-microsoft-to-square-off-at-tokyo-game-show/#comments</comments>
		<pubDate>Thu, 19 Sep 2013 14:01:58 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox one]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=457267</guid>
		<description><![CDATA[In Japan, the Tokyo Game Show (TGS) is gaming&#8217;s main event. This year, heavyweights Sony and Microsoft are set to square off at Chiba&#8217;s Makuhari Messe convention center with brand new consoles in tow. Who will come out on top? Sony&#8217;s PlayStation 4 and Microsoft&#8217;s Xbox One are both prime examples of what&#8217;s in store [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/09/19/digital/sony-microsoft-to-square-off-at-tokyo-game-show/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>It&#8217;s &#8220;Verdict Day&#8221; for &#8220;Armored Core,&#8221; while &#8220;Monster Hunter&#8221; sticks to 3DS LL</title>
		<link>http://www.japantimes.co.jp/life/2013/08/26/digital/its-verdict-day-for-armored-core-while-monster-hunter-sticks-to-3ds-ll/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=its-verdict-day-for-armored-core-while-monster-hunter-sticks-to-3ds-ll</link>
		<comments>http://www.japantimes.co.jp/life/2013/08/26/digital/its-verdict-day-for-armored-core-while-monster-hunter-sticks-to-3ds-ll/#comments</comments>
		<pubDate>Mon, 26 Aug 2013 14:03:21 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Armored Core]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Cybergadget]]></category>
		<category><![CDATA[Diatec]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Hori]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=434099</guid>
		<description><![CDATA[Suit up for more &#8216;Armored Core&#8217; &#8220;Armored Core&#8221; games are loved by fans for their terrific &#8220;mecha&#8221; robot designs, cool visuals and rigorous gameplay mechanics. The latest addition, &#8220;Armored Core: Verdict Day,&#8221; is set in a war-torn dystopian future in which rival groups fight for precious natural resources. The landscape is bleak, the battles are [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/08/26/digital/its-verdict-day-for-armored-core-while-monster-hunter-sticks-to-3ds-ll/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Bizarre merchandising, tabletop Nintendo and new releases for Wii U</title>
		<link>http://www.japantimes.co.jp/life/2013/07/22/digital/bizarre-merchandising-tabletop-nintendo-and-new-releases-for-wii-u/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bizarre-merchandising-tabletop-nintendo-and-new-releases-for-wii-u</link>
		<comments>http://www.japantimes.co.jp/life/2013/07/22/digital/bizarre-merchandising-tabletop-nintendo-and-new-releases-for-wii-u/#comments</comments>
		<pubDate>Mon, 22 Jul 2013 14:05:08 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Ada Wong]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Super Mario]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Wonderful 101]]></category>
		<category><![CDATA[Yakuza]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=414971</guid>
		<description><![CDATA[Gangsters. Hostesses. And lots and lots of street fighting. No, this isn't a night in Shinjuku's Kabukicho red-light district. It's an evening with "Yakuza," Sega's crime opus on the Wii U.]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/07/22/digital/bizarre-merchandising-tabletop-nintendo-and-new-releases-for-wii-u/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finally, &#8216;The Last of Us&#8217; is here</title>
		<link>http://www.japantimes.co.jp/life/2013/06/25/digital/finally-the-last-of-us-is-here/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=finally-the-last-of-us-is-here</link>
		<comments>http://www.japantimes.co.jp/life/2013/06/25/digital/finally-the-last-of-us-is-here/#comments</comments>
		<pubDate>Mon, 24 Jun 2013 15:06:26 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Earth Defense Force]]></category>
		<category><![CDATA[G-Cluster]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=390186</guid>
		<description><![CDATA[Finally, &#8216;The Last of Us&#8217; is here One of this year&#8217;s most eagerly anticipated titles, &#8220;The Last of Us&#8221; is set in a near-future post-apocalypse that&#8217;s crawling with zombies. It is around 2030, decades after a fungi outbreak has ravaged America, infecting people and turning them into horrific killers. The game&#8217;s plot follows a single [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/06/25/digital/finally-the-last-of-us-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revamped &#8216;Shin Megami Tensei IV,&#8217; a new &#8216;DoDonPachi Saidaioujou&#8217; and collectable merchandise</title>
		<link>http://www.japantimes.co.jp/life/2013/05/28/digital/revamped-shin-megami-tensei-iv-a-new-dodonpachi-saidaioujou-and-collectable-merchandise/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=revamped-shin-megami-tensei-iv-a-new-dodonpachi-saidaioujou-and-collectable-merchandise</link>
		<comments>http://www.japantimes.co.jp/life/2013/05/28/digital/revamped-shin-megami-tensei-iv-a-new-dodonpachi-saidaioujou-and-collectable-merchandise/#comments</comments>
		<pubDate>Mon, 27 May 2013 15:03:32 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Chuck Taylors]]></category>
		<category><![CDATA[Converse]]></category>
		<category><![CDATA[DoDonPachi Saidaioujou]]></category>
		<category><![CDATA[Jojo's Bizarre Adventure]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Pop Culture Shock]]></category>
		<category><![CDATA[Shin Megami Tensei IV]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=371778</guid>
		<description><![CDATA[Most collectible statues are a few inches or perhaps 30 cm tall. Typically, they are not life-size. But this is no typical statue.]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/05/28/digital/revamped-shin-megami-tensei-iv-a-new-dodonpachi-saidaioujou-and-collectable-merchandise/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The collectables</title>
		<link>http://www.japantimes.co.jp/life/2013/04/23/digital/the-collectables/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-collectables</link>
		<comments>http://www.japantimes.co.jp/life/2013/04/23/digital/the-collectables/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 15:13:25 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Naruto Shippuden]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[SegaKawaii]]></category>
		<category><![CDATA[Shin Seikatsu]]></category>
		<category><![CDATA[Streetfighter]]></category>
		<category><![CDATA[Tomodachi Collection]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=351798</guid>
		<description><![CDATA[Game otaku rejoice! A bounty of treasures is available while limited-edition supplies last, from commemorative figurines to superkawaii retro backpacks.]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/04/23/digital/the-collectables/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New wrinkles for classic games</title>
		<link>http://www.japantimes.co.jp/life/2013/03/26/digital/new-wrinkles-for-classic-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-wrinkles-for-classic-games</link>
		<comments>http://www.japantimes.co.jp/life/2013/03/26/digital/new-wrinkles-for-classic-games/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 15:01:27 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Dragon Quest]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=community&#038;p=329289</guid>
		<description><![CDATA[The Nintendo Wii U, which was released late last year, is outfitted with a near communication field (NCF) reader, and the first game to make use of it is the upcoming, downloadable Wii U title, “Pokemon Scramble U.”]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/03/26/digital/new-wrinkles-for-classic-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie game developers go global at BitSummit</title>
		<link>http://www.japantimes.co.jp/life/2013/03/13/digital/indie-game-developers-go-global-at-bitsummit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-game-developers-go-global-at-bitsummit</link>
		<comments>http://www.japantimes.co.jp/life/2013/03/13/digital/indie-game-developers-go-global-at-bitsummit/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 15:00:15 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[BitSummit]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=284050</guid>
		<description><![CDATA[Despite rumors to the contrary, the Japanese independent-game scene is alive and well. Over the past weekend in Kyoto, nearly 180 game developers packed into an event hall to show off their latest self-made creations at the first BitSummit.]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/03/13/digital/indie-game-developers-go-global-at-bitsummit/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Expat game developers have an unfair advantage in Japan</title>
		<link>http://www.japantimes.co.jp/life/2013/02/05/digital/expat-game-developers-have-an-unfair-advantage-in-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=expat-game-developers-have-an-unfair-advantage-in-japan</link>
		<comments>http://www.japantimes.co.jp/life/2013/02/05/digital/expat-game-developers-have-an-unfair-advantage-in-japan/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 10:43:48 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[apps]]></category>
		<category><![CDATA[mobile phones]]></category>

		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/?post_type=life&#038;p=128366</guid>
		<description><![CDATA[There is an option for budding game-developers, however — a less expensive one that allows for more freedom and, if they’re lucky, more exposure than they could ever imagine.]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2013/02/05/digital/expat-game-developers-have-an-unfair-advantage-in-japan/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Despite downloadable versions, packaged games in high demand</title>
		<link>http://www.japantimes.co.jp/life/2012/12/05/digital/despite-downloadable-versions-packaged-games-in-high-demand/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=despite-downloadable-versions-packaged-games-in-high-demand</link>
		<comments>http://www.japantimes.co.jp/life/2012/12/05/digital/despite-downloadable-versions-packaged-games-in-high-demand/#comments</comments>
		<pubDate>Wed, 05 Dec 2012 00:00:21 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/12/05/%life_category%/despite-downloadable-versions-packaged-games-in-high-demand/</guid>
		<description><![CDATA[Late last month, Nintendo issued a press release, regarding its smash hit &#8220;Animal Crossing: New Leaf.&#8221; The game, a simulator in which cute characters do things like collect items and decorate their houses, hit No. 1 on the game charts thanks to its dedicated following with young and seasoned players alike. In the press release, [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/12/05/digital/despite-downloadable-versions-packaged-games-in-high-demand/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Wii U controller lacks punch but GamePad is no gimmick</title>
		<link>http://www.japantimes.co.jp/life/2012/11/07/digital/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick</link>
		<comments>http://www.japantimes.co.jp/life/2012/11/07/digital/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 00:00:43 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/11/07/%life_category%/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/</guid>
		<description><![CDATA[This is a tale of controllers: the Wii U GamePad and the Wii U Pro Controller. For years, Nintendo gamers have wanted a hardcore game controller like those that come with Microsoft&#8217;s Xbox 360 and Sony&#8217;s PS3 consoles &#8212; instead they have the Wii Remote. With the upcoming release of the Wii U, however, their [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/11/07/digital/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inafune, back to save Japan&#8217;s gaming industry from death</title>
		<link>http://www.japantimes.co.jp/life/2012/10/03/digital/inafune-back-to-save-japans-gaming-industry-from-death/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inafune-back-to-save-japans-gaming-industry-from-death</link>
		<comments>http://www.japantimes.co.jp/life/2012/10/03/digital/inafune-back-to-save-japans-gaming-industry-from-death/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 00:00:04 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/10/03/%life_category%/inafune-back-to-save-japans-gaming-industry-from-death/</guid>
		<description><![CDATA[Call it a twist of fate or delicious irony, but game designer Keiji Inafune, a harbinger of the Japanese gaming industry&#8217;s death, returned to Tokyo Game Show this year with one of the biggest games (as well as the biggest surprise) of the show. &#8220;When Japanese folks noticed me at TGS,&#8221; Inafune wrote on his [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/10/03/digital/inafune-back-to-save-japans-gaming-industry-from-death/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tokyo Game Show was at least two games short of a win</title>
		<link>http://www.japantimes.co.jp/life/2012/09/26/digital/tokyo-game-show-was-at-least-two-games-short-of-a-win/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tokyo-game-show-was-at-least-two-games-short-of-a-win</link>
		<comments>http://www.japantimes.co.jp/life/2012/09/26/digital/tokyo-game-show-was-at-least-two-games-short-of-a-win/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 00:00:29 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[Each year, the crowds at the Tokyo Game Show (TGS) get bigger and bigger. This year, there were 223,753 attendees over the four days (two press days and two public days), which is the largest turnout ever. Traditional video games for handheld and home consoles are taking up a smaller and smaller portion of the [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/09/26/digital/tokyo-game-show-was-at-least-two-games-short-of-a-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Gunslinging the Japanese way</title>
		<link>http://www.japantimes.co.jp/life/2012/09/05/digital/gunslinging-the-japanese-way/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gunslinging-the-japanese-way</link>
		<comments>http://www.japantimes.co.jp/life/2012/09/05/digital/gunslinging-the-japanese-way/#comments</comments>
		<pubDate>Wed, 05 Sep 2012 00:00:59 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[It&#8217;s hot. Though this summer, Japanese gamers have been piling into arcades across the country not only to take refuge from the heat, but to also check out one of the most interesting games released this year &#8212; and it may surprise you to hear that it&#8217;s a shooter. There&#8217;s a notion that Japanese gamers [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Get your sick days ready for &#8216;Dragon Quest X&#8217;</title>
		<link>http://www.japantimes.co.jp/life/2012/08/01/digital/get-your-sick-days-ready-for-dragon-quest-x/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=get-your-sick-days-ready-for-dragon-quest-x</link>
		<comments>http://www.japantimes.co.jp/life/2012/08/01/digital/get-your-sick-days-ready-for-dragon-quest-x/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 00:00:07 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[For many gamers, &#8220;Dragon Quest&#8221; is shorthand for Japanese role-playing games. The series is iconic. It&#8217;s loved by players young and old. No wonder then that the latest entry, &#8220;Dragon Quest X,&#8221; is easily this year&#8217;s most anticipated title in Japan. Released this week, &#8220;Dragon Quest X&#8221; strikes a familiar chord with fans, although it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>By skipping Tokyo Game Show, Microsoft is not doing anything to win over Japanese gamers</title>
		<link>http://www.japantimes.co.jp/life/2012/07/04/digital/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers</link>
		<comments>http://www.japantimes.co.jp/life/2012/07/04/digital/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/#comments</comments>
		<pubDate>Wed, 04 Jul 2012 00:00:12 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/07/04/%life_category%/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/</guid>
		<description><![CDATA[The United States was easy. Europe was slightly harder. But Japan has always seemed nearly impenetrable for Microsoft&#8217;s Xbox gaming platform. The U.S offered the Redmond, Washington-based Microsoft a home field advantage and it was able to use popular sci-fi shooting game &#8220;Halo&#8221; and online service Xbox Live to power past Sony. As a result, [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/07/04/digital/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>E3: The one that got away from Japan</title>
		<link>http://www.japantimes.co.jp/life/2012/06/06/digital/e3-the-one-that-got-away-from-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-the-one-that-got-away-from-japan</link>
		<comments>http://www.japantimes.co.jp/life/2012/06/06/digital/e3-the-one-that-got-away-from-japan/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 00:00:41 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[This week, the Electronic Entertainment Expo (E3) roars through Los Angeles. Game companies from North America, Europe and Japan flock to the Convention Center downtown to show off their latest wares. E3 is the world&#8217;s leading video-game show, populated with multimillion-dollar games, big-name game developers, and Hollywood celebrities. What makes E3 such a big show [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/06/06/digital/e3-the-one-that-got-away-from-japan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Video-game characters time-travel to the Edo Period</title>
		<link>http://www.japantimes.co.jp/life/2012/05/30/digital/video-game-characters-time-travel-to-the-edo-period/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-game-characters-time-travel-to-the-edo-period</link>
		<comments>http://www.japantimes.co.jp/life/2012/05/30/digital/video-game-characters-time-travel-to-the-edo-period/#comments</comments>
		<pubDate>Wed, 30 May 2012 00:00:36 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/05/30/%life_category%/video-game-characters-time-travel-to-the-edo-period/</guid>
		<description><![CDATA[When most people in the know look at Mario, Zelda and Donkey Kong, they picture them in action in the video games that made them famous. But not Jed Henry. Instead, the 28 year-old American artist imagines how these game characters would have looked if they were around in the days of Japanese woodblock prints [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/05/30/digital/video-game-characters-time-travel-to-the-edo-period/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Japan&#8217;s gamers are starting to shoot &#8216;em up</title>
		<link>http://www.japantimes.co.jp/life/2012/05/02/digital/japans-gamers-are-starting-to-shoot-em-up/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=japans-gamers-are-starting-to-shoot-em-up</link>
		<comments>http://www.japantimes.co.jp/life/2012/05/02/digital/japans-gamers-are-starting-to-shoot-em-up/#comments</comments>
		<pubDate>Wed, 02 May 2012 00:00:31 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/05/02/%life_category%/japans-gamers-are-starting-to-shoot-em-up/</guid>
		<description><![CDATA[It&#8217;s a long running stereotype: Japanese gamers like role-playing games (RPGs), and Western gamers prefer first-person shooters (FPS). That doesn&#8217;t mean hardcore FPS players don&#8217;t exist in Japan. They do. FPS games differ greatly from RPG games. In an FPS, action is gun-based and unfolds from a first-person point-of-view. The setting is often military, though [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/05/02/digital/japans-gamers-are-starting-to-shoot-em-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Could video-game consoles disappear into the cloud forever?</title>
		<link>http://www.japantimes.co.jp/life/2012/04/04/digital/could-video-game-consoles-disappear-into-the-cloud-forever/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=could-video-game-consoles-disappear-into-the-cloud-forever</link>
		<comments>http://www.japantimes.co.jp/life/2012/04/04/digital/could-video-game-consoles-disappear-into-the-cloud-forever/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 00:00:28 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/04/04/%life_category%/could-video-game-consoles-disappear-into-the-cloud-forever/</guid>
		<description><![CDATA[A new PlayStation. A new Xbox. A new Wii. The last one is definitely happening with the upcoming Wii U and the others are no doubt being prepped for high-profile &#8220;reveals.&#8221; But what about a future with no consoles? None at all. For movie lovers, if they want to watch a flick, they simply get [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/04/04/digital/could-video-game-consoles-disappear-into-the-cloud-forever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For fans, &#8216;Metal Gear&#8217; without Kojima involved is &#8216;game over&#8217;</title>
		<link>http://www.japantimes.co.jp/life/2012/03/07/digital/for-fans-metal-gear-without-kojima-involved-is-game-over/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=for-fans-metal-gear-without-kojima-involved-is-game-over</link>
		<comments>http://www.japantimes.co.jp/life/2012/03/07/digital/for-fans-metal-gear-without-kojima-involved-is-game-over/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 00:00:16 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/03/07/%life_category%/for-fans-metal-gear-without-kojima-involved-is-game-over/</guid>
		<description><![CDATA[Gamers know it: Every time Hideo Kojima finishes one of his &#8220;Metal Gear&#8221; stealth video games, he attempts to wash his hands of the wildly successful franchise and says, &#8220;That&#8217;s it. I&#8217;m done.&#8221; Yet, &#8220;Metal Gear&#8221; is to the famed game-creator as the mafia is to Michael Corleone: Just when he thinks he&#8217;s out &#8230; [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/03/07/digital/for-fans-metal-gear-without-kojima-involved-is-game-over/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Despite first loss in 30 years, Nintendo is still a contender</title>
		<link>http://www.japantimes.co.jp/life/2012/02/01/digital/despite-first-loss-in-30-years-nintendo-is-still-a-contender/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=despite-first-loss-in-30-years-nintendo-is-still-a-contender</link>
		<comments>http://www.japantimes.co.jp/life/2012/02/01/digital/despite-first-loss-in-30-years-nintendo-is-still-a-contender/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 00:00:52 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/02/01/%life_category%/despite-first-loss-in-30-years-nintendo-is-still-a-contender/</guid>
		<description><![CDATA[Late last month, Nintendo signaled that for the first time in more than 30 years it was posting an annual loss &#8212; of &#36;845 million &#8212; something that until recently had seemed virtually impossible. For three decades, Nintendo has been the company people associate with video games. And during the last few years, Nintendo expanded [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/02/01/digital/despite-first-loss-in-30-years-nintendo-is-still-a-contender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A look back at the best games of 2011</title>
		<link>http://www.japantimes.co.jp/life/2012/01/04/digital/a-look-back-at-the-best-games-of-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-look-back-at-the-best-games-of-2011</link>
		<comments>http://www.japantimes.co.jp/life/2012/01/04/digital/a-look-back-at-the-best-games-of-2011/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 00:00:44 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2012/01/04/%life_category%/a-look-back-at-the-best-games-of-2011/</guid>
		<description><![CDATA[It&#8217;s that time of year again: Time to look back at all the games that were released in 2011 and sort out the best of the best. Which games won over gamers and stood out from the pack? This year saw the release of two major new consoles: the Nintendo 3DS and the Sony PS [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2012/01/04/digital/a-look-back-at-the-best-games-of-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Going loco for the PS Vita</title>
		<link>http://www.japantimes.co.jp/life/2011/12/21/digital/going-loco-for-the-ps-vita/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=going-loco-for-the-ps-vita</link>
		<comments>http://www.japantimes.co.jp/life/2011/12/21/digital/going-loco-for-the-ps-vita/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 00:00:06 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[On Dec. 17, the PlayStation Vita, Sony&#8217;s followup to its PSP gaming handheld, went on sale in Japan, and across the country gamers lined up to get their hands on one. Is it a worthy successor to the PSP? In two words: Oh yes. However, the PSP, a smash-hit gaming portable in Japan, and the [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2011/12/21/digital/going-loco-for-the-ps-vita/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Nintendo makes it through rough seas with flagship titles</title>
		<link>http://www.japantimes.co.jp/life/2011/12/07/digital/nintendo-makes-it-through-rough-seas-with-flagship-titles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nintendo-makes-it-through-rough-seas-with-flagship-titles</link>
		<comments>http://www.japantimes.co.jp/life/2011/12/07/digital/nintendo-makes-it-through-rough-seas-with-flagship-titles/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 00:00:40 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2011/12/07/%life_category%/nintendo-makes-it-through-rough-seas-with-flagship-titles/</guid>
		<description><![CDATA[For decades, Nintendo was known for its Mario games and Zelda games. Then something happened: Nintendo, which had long catered to traditional gamers, found a new audience that was not interested in Mario and didn&#8217;t care much for Link. Nintendo began making games for old people and non-gamers. Its longtime fans felt shunned. Back in [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2011/12/07/digital/nintendo-makes-it-through-rough-seas-with-flagship-titles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Preorders keep that &#8216;I-can&#8217;t-wait-to-play&#8217; energy alive</title>
		<link>http://www.japantimes.co.jp/life/2011/11/02/digital/preorders-keep-that-i-cant-wait-to-play-energy-alive/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=preorders-keep-that-i-cant-wait-to-play-energy-alive</link>
		<comments>http://www.japantimes.co.jp/life/2011/11/02/digital/preorders-keep-that-i-cant-wait-to-play-energy-alive/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 00:00:02 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2011/11/02/%life_category%/preorders-keep-that-i-cant-wait-to-play-energy-alive/</guid>
		<description><![CDATA[Nov. 11, 2006, was one of the most stressful nights of my gaming life. That was the date the PlayStation 3 launched in Japan &#8212; and it was hell. Leading up to the PS3 launch, Sony had pushed a hype-fueled PS3 roll-out. Japanese gamers, who had been frosty toward the Xbox 360, were anxious to [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2011/11/02/digital/preorders-keep-that-i-cant-wait-to-play-energy-alive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Why do Japanese developers keep us waiting?</title>
		<link>http://www.japantimes.co.jp/life/2011/10/05/digital/why-do-japanese-developers-keep-us-waiting/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-do-japanese-developers-keep-us-waiting</link>
		<comments>http://www.japantimes.co.jp/life/2011/10/05/digital/why-do-japanese-developers-keep-us-waiting/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 00:00:49 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2011/10/05/%life_category%/why-do-japanese-developers-keep-us-waiting/</guid>
		<description><![CDATA[The problem with Japanese video games is that they take too damn long to make. The gestation periods are absurd. Sure, Western games also require time to make, as do films, but some Japanese game studios take way too long. There&#8217;s a reason for it, and it&#8217;s not simply that Japanese studios are slower than [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2011/10/05/digital/why-do-japanese-developers-keep-us-waiting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Despite dire predictions, this year&#8217;s TGS was huge</title>
		<link>http://www.japantimes.co.jp/life/2011/09/21/digital/despite-dire-predictions-this-years-tgs-was-huge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=despite-dire-predictions-this-years-tgs-was-huge</link>
		<comments>http://www.japantimes.co.jp/life/2011/09/21/digital/despite-dire-predictions-this-years-tgs-was-huge/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 00:00:15 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<guid isPermaLink="false">http://awsadmin.japantimes.co.jp/life/2011/09/21/%life_category%/despite-dire-predictions-this-years-tgs-was-huge/</guid>
		<description><![CDATA[Horrible natural disasters. Blackouts. Enduring hardships. This spring, as Japan was pulling itself out of earthquake and tsunami rubble, few thought there was going to be a Tokyo Game Show. Few thought about TGS at all. When the show&#8217;s floor plan was unveiled, it wasn&#8217;t as sprawling or impressive as in the past. The booths [...]]]></description>
		<wfw:commentRss>http://www.japantimes.co.jp/life/2011/09/21/digital/despite-dire-predictions-this-years-tgs-was-huge/feed/</wfw:commentRss>
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