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	<title>The Japan Times &#187; Brian Ashcraft</title>
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	<link>http://www.japantimes.co.jp</link>
	<description>News on Japan, Business News, Opinion, Sports, Entertainment and More</description>
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		<title>Expat game developers have an unfair advantage in Japan</title>
		<link>http://www.japantimes.co.jp/life/2013/02/05/digital/expat-game-developers-have-an-unfair-advantage-in-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=expat-game-developers-have-an-unfair-advantage-in-japan</link>
		<comments>http://www.japantimes.co.jp/life/2013/02/05/digital/expat-game-developers-have-an-unfair-advantage-in-japan/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 10:43:48 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[apps]]></category>
		<category><![CDATA[mobile phones]]></category>

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		<description><![CDATA[There is an option for budding game-developers, however — a less expensive one that allows for more freedom and, if they’re lucky, more exposure than they could ever imagine.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Despite downloadable versions, packaged games in high demand</title>
		<link>http://www.japantimes.co.jp/life/2012/12/05/digital/despite-downloadable-versions-packaged-games-in-high-demand/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=despite-downloadable-versions-packaged-games-in-high-demand</link>
		<comments>http://www.japantimes.co.jp/life/2012/12/05/digital/despite-downloadable-versions-packaged-games-in-high-demand/#comments</comments>
		<pubDate>Wed, 05 Dec 2012 00:00:21 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[Late last month, Nintendo issued a press release, regarding its smash hit &#8220;Animal Crossing: New Leaf.&#8221; The game, a simulator in which cute characters do things like collect items and decorate their houses, hit No. 1 on the game charts thanks to its dedicated following with young and seasoned players alike. In the press release, [...]]]></description>
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		<title>Wii U controller lacks punch but GamePad is no gimmick</title>
		<link>http://www.japantimes.co.jp/life/2012/11/07/digital/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick</link>
		<comments>http://www.japantimes.co.jp/life/2012/11/07/digital/wii-u-controller-lacks-punch-but-gamepad-is-no-gimmick/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 00:00:43 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[This is a tale of controllers: the Wii U GamePad and the Wii U Pro Controller. For years, Nintendo gamers have wanted a hardcore game controller like those that come with Microsoft&#8217;s Xbox 360 and Sony&#8217;s PS3 consoles &#8212; instead they have the Wii Remote. With the upcoming release of the Wii U, however, their [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Inafune, back to save Japan&#8217;s gaming industry from death</title>
		<link>http://www.japantimes.co.jp/life/2012/10/03/digital/inafune-back-to-save-japans-gaming-industry-from-death/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inafune-back-to-save-japans-gaming-industry-from-death</link>
		<comments>http://www.japantimes.co.jp/life/2012/10/03/digital/inafune-back-to-save-japans-gaming-industry-from-death/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 00:00:04 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[Call it a twist of fate or delicious irony, but game designer Keiji Inafune, a harbinger of the Japanese gaming industry&#8217;s death, returned to Tokyo Game Show this year with one of the biggest games (as well as the biggest surprise) of the show. &#8220;When Japanese folks noticed me at TGS,&#8221; Inafune wrote on his [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tokyo Game Show was at least two games short of a win</title>
		<link>http://www.japantimes.co.jp/life/2012/09/26/digital/tokyo-game-show-was-at-least-two-games-short-of-a-win/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tokyo-game-show-was-at-least-two-games-short-of-a-win</link>
		<comments>http://www.japantimes.co.jp/life/2012/09/26/digital/tokyo-game-show-was-at-least-two-games-short-of-a-win/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 00:00:29 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[Each year, the crowds at the Tokyo Game Show (TGS) get bigger and bigger. This year, there were 223,753 attendees over the four days (two press days and two public days), which is the largest turnout ever. Traditional video games for handheld and home consoles are taking up a smaller and smaller portion of the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Gunslinging the Japanese way</title>
		<link>http://www.japantimes.co.jp/life/2012/09/05/digital/gunslinging-the-japanese-way/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gunslinging-the-japanese-way</link>
		<comments>http://www.japantimes.co.jp/life/2012/09/05/digital/gunslinging-the-japanese-way/#comments</comments>
		<pubDate>Wed, 05 Sep 2012 00:00:59 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[It&#8217;s hot. Though this summer, Japanese gamers have been piling into arcades across the country not only to take refuge from the heat, but to also check out one of the most interesting games released this year &#8212; and it may surprise you to hear that it&#8217;s a shooter. There&#8217;s a notion that Japanese gamers [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Get your sick days ready for &#8216;Dragon Quest X&#8217;</title>
		<link>http://www.japantimes.co.jp/life/2012/08/01/digital/get-your-sick-days-ready-for-dragon-quest-x/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=get-your-sick-days-ready-for-dragon-quest-x</link>
		<comments>http://www.japantimes.co.jp/life/2012/08/01/digital/get-your-sick-days-ready-for-dragon-quest-x/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 00:00:07 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[For many gamers, &#8220;Dragon Quest&#8221; is shorthand for Japanese role-playing games. The series is iconic. It&#8217;s loved by players young and old. No wonder then that the latest entry, &#8220;Dragon Quest X,&#8221; is easily this year&#8217;s most anticipated title in Japan. Released this week, &#8220;Dragon Quest X&#8221; strikes a familiar chord with fans, although it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>By skipping Tokyo Game Show, Microsoft is not doing anything to win over Japanese gamers</title>
		<link>http://www.japantimes.co.jp/life/2012/07/04/digital/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers</link>
		<comments>http://www.japantimes.co.jp/life/2012/07/04/digital/by-skipping-tokyo-game-show-microsoft-is-not-doing-anything-to-win-over-japanese-gamers/#comments</comments>
		<pubDate>Wed, 04 Jul 2012 00:00:12 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[The United States was easy. Europe was slightly harder. But Japan has always seemed nearly impenetrable for Microsoft&#8217;s Xbox gaming platform. The U.S offered the Redmond, Washington-based Microsoft a home field advantage and it was able to use popular sci-fi shooting game &#8220;Halo&#8221; and online service Xbox Live to power past Sony. As a result, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>E3: The one that got away from Japan</title>
		<link>http://www.japantimes.co.jp/life/2012/06/06/digital/e3-the-one-that-got-away-from-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-the-one-that-got-away-from-japan</link>
		<comments>http://www.japantimes.co.jp/life/2012/06/06/digital/e3-the-one-that-got-away-from-japan/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 00:00:41 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[This week, the Electronic Entertainment Expo (E3) roars through Los Angeles. Game companies from North America, Europe and Japan flock to the Convention Center downtown to show off their latest wares. E3 is the world&#8217;s leading video-game show, populated with multimillion-dollar games, big-name game developers, and Hollywood celebrities. What makes E3 such a big show [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Video-game characters time-travel to the Edo Period</title>
		<link>http://www.japantimes.co.jp/life/2012/05/30/digital/video-game-characters-time-travel-to-the-edo-period/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-game-characters-time-travel-to-the-edo-period</link>
		<comments>http://www.japantimes.co.jp/life/2012/05/30/digital/video-game-characters-time-travel-to-the-edo-period/#comments</comments>
		<pubDate>Wed, 30 May 2012 00:00:36 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
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		<description><![CDATA[When most people in the know look at Mario, Zelda and Donkey Kong, they picture them in action in the video games that made them famous. But not Jed Henry. Instead, the 28 year-old American artist imagines how these game characters would have looked if they were around in the days of Japanese woodblock prints [...]]]></description>
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